同学 week/25 的 VLM critic(run_vlm_critic.py)× 我们的 API 策略(avemujica gpt-5.5) · 2026-06-17 · e区
/usr/bin/blender 是 3.0.1,
其 EEVEE 不渲 glTF 纹理(纹理数据其实已加载进 Blender)。换 Blender 4.2.9 LTS(EEVEE_NEXT)后 HSSD 的 PBR 纹理正确渲出
(木纹、布料、深色镜框等)。用 SCENEBENCHMARK_BLENDER env 指定二进制即可。
关键对照:clay(3.0.1) 与 纹理(4.2.9) 两版 18 个 check 裁决逐项完全一致(14 pass/4 degraded,2 VLM 裁决)——
因为净空/可达性/依赖本质是几何+布局问题,纹理不改变结论(一个鲁棒性旁证)。
hssd_bedroom_plus_articraft(22 件)check 构成:interaction_clearance ×6 · spatial_accessibility ×5 · functional_dependency ×7。报告模式:实际 VLM 评审。
interaction_clearance · nightstand_0(红色高亮为被判主体)
interaction_clearance · nightstand_1"In the local highlighted context render, the red nightstand's top surface is clearly visible and mostly exposed, with no object spanning or directly blocking the usable supportable surface… no direct intrusion onto the nightstand top that would prevent placing or reaching an item."
— gpt-5.5 对 nightstand_0 的视觉裁决(引用实际渲染图,证明 VLM 真被调用)
interaction_clearance · wardrobe_0"Rule clearance: limiting profiledefaulthas bestfrontinteraction zone forbedroom_wardrobe_0with 0.38 immediate free-space overlap. Nearby/intersecting obstacles: appliance_articraft_0."
interaction_clearance · washer_open_0"Rule clearance: …frontinteraction zone forwasher_open_0with 0.00 immediate free-space overlap. Nearby/intersecting obstacles: appliance_neighbor_0." → blocking:appliance_neighbor_0
evaluation/runner.py:162:规则引擎返回非 None 就用规则、不调 VLM;返回 None 才交 VLM)。无"强制 VLM"开关。ALL_PROXY=socks5h 致 httpx 报错 → 须 unset 代理直连;base 需显式拼 /v1;默认 UA 不被 Cloudflare 拦。产物:scene_eval/critic_run_20260617/(bedroom + washer_demo 各 vlm_results.json + review_report.md + RESULT.md)。