{
  "scene_id": "scenesmith-example-data_scene_000",
  "source_method": "scenesmith",
  "task_instruction": "A bedroom with a bed, two nightstands, and a wardrobe in the corner of the room.",
  "config_path": "/data/250010098/SceneBenchmark/src/config/vlm_critic.yaml",
  "dry_run": false,
  "results": [
    {
      "check_id": "spatial_accessibility__bedroom_bed_0__to__bedroom_rug_0__bedroom_nightstand_0",
      "metric": "spatial_accessibility",
      "label": "pass",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.52,
      "evidence_conflict": false,
      "reason": "In the local render, the bed’s left/front-left seating edge remains reachable from open floor space, with the nightstand only occupying a normal bedside position rather than closing that approach. In the overview renders, the wardrobe/cabinet on the right and the bench near the foot constrain other sides, but they do not eliminate the clearly usable approach corridor to the exposed left side of the bed and the seat edge itself. This leaves one practical side approach for walking up and sitting on the bed now.",
      "blocking_objects": [],
      "confidence": 0.72
    },
    {
      "check_id": "interaction_clearance__bedroom_bed_0__to__bedroom_rug_0__bedroom_nightstand_0",
      "metric": "interaction_clearance",
      "label": "pass",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.52,
      "evidence_conflict": false,
      "reason": "In the local render and the highlighted local_context render, the bed’s long side next to the rug shows an open sit/stand zone without a direct object intruding into the bedside edge. The nearby nightstand is adjacent at one side, but it does not close off the usable sitting edge, and the bench at the foot stays at the bed end rather than blocking the bedside motion zone. The overview renders also support that at least one bedside remains practically usable for a normal sit/stand motion, so the bed’s sittable interaction clearance remains functional now.",
      "blocking_objects": [],
      "confidence": 0.67
    },
    {
      "check_id": "spatial_accessibility__bedroom_wardrobe_0",
      "metric": "spatial_accessibility",
      "label": "pass",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.64,
      "evidence_conflict": false,
      "reason": "In the local_plan_context render, the red-highlighted wardrobe has open floor directly in front of its operating side, with the bed only offset near the lower-right edge rather than spanning the full front approach. In the local_operating_zone_context and local_depth_probe views, no object is shown occupying the standing/opening zone in front of the wardrobe, so at least one practical front-facing or slightly offset approach position remains usable now. The overview renders are consistent with this and do not show a clearer front-path blockage at the wardrobe corner of the room.",
      "blocking_objects": [],
      "confidence": 0.78
    },
    {
      "check_id": "interaction_clearance__bedroom_wardrobe_0",
      "metric": "interaction_clearance",
      "label": "unknown",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.64,
      "evidence_conflict": true,
      "reason": "The evidence is too ambiguous to judge the wardrobe’s immediate opening/standing clearance. In the local operating-zone and local operating-zone-context renders, the highlighted object appears as a low horizontal cabinet-like form beside the bed, while in the local plan-context render the highlighted subject appears as a vertical wall-side rectangle; these views do not clearly agree on the subject’s shape or operating face. Because of that conflict, I cannot reliably identify the wardrobe’s true front/door side or confirm the exact standing zone directly in front of it from the local renders. The overview renders also show nearby furniture, but they do not resolve which face is the usable opening side well enough to judge clearance without guessing. Under the asset-fact conflict and unclear local evidence, the correct result is unknown rather than inferring blockage or clear access from perspective alone.",
      "blocking_objects": [],
      "confidence": 0.26
    },
    {
      "check_id": "spatial_accessibility__bedroom_nightstand_0",
      "metric": "spatial_accessibility",
      "label": "pass",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.6,
      "evidence_conflict": false,
      "reason": "In the local_context render, the highlighted nightstand (red) has open floor space on its room-facing side, with the bed beside it but not closing off the approach. The overview renders also show the nightstand reachable from the adjacent open floor area, so a person can approach and reach the usable top surface. No direct blocking object is visible in the local evidence around the required approach zone.",
      "blocking_objects": [],
      "confidence": 0.82
    },
    {
      "check_id": "affordance_exposure__bedroom_nightstand_0",
      "metric": "affordance_exposure",
      "label": "unknown",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.6,
      "evidence_conflict": false,
      "reason": "In the local_context render, the subject nightstand is highlighted in red as a small box-like object near the wall, but its usable top surface is not clearly presented from above. The clean local render is dominated by another large purple object in the foreground, so it is unclear whether the nightstand's actual top surface is the visible surface or whether the subject is partially out of view. The overview renders show the room layout, but they also do not cleanly expose the highlighted nightstand's top surface enough to judge placement/reach visibility with confidence. Because the decisive top surface is not clearly identifiable across the local views, the affordance exposure is uncertain rather than clearly blocked or visible fully enough to pass decisively.",
      "blocking_objects": [],
      "confidence": 0.73
    },
    {
      "check_id": "spatial_accessibility__bedroom_nightstand_1",
      "metric": "spatial_accessibility",
      "label": "pass",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.6,
      "evidence_conflict": false,
      "reason": "In the local_context render, the red-highlighted nightstand sits beside the bed with its room-facing side open, and no object is visibly occupying the immediate standing/reach area in front of it. The overview renders also show the nightstand at the bedside with accessible open floor on the outward side, so a person can approach that side and reach the usable top surface now. Normal bed adjacency does not block this access here.",
      "blocking_objects": [],
      "confidence": 0.85
    },
    {
      "check_id": "affordance_exposure__bedroom_nightstand_1",
      "metric": "affordance_exposure",
      "label": "pass",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.6,
      "evidence_conflict": false,
      "reason": "In the local render, the nightstand's top surface is directly visible in the foreground, with a broad horizontal usable area exposed enough to judge object placement or reach. The local_context and overview renders also show the nightstand area from surrounding angles, and no solid object is visibly covering the top functional region. Because the supportable top is visibly exposed rather than hidden, this affordance exposure check passes.",
      "blocking_objects": [],
      "confidence": 0.61
    },
    {
      "check_id": "spatial_accessibility__bedroom_bedroom_bench_0__to__bedroom_shelf_0",
      "metric": "spatial_accessibility",
      "label": "unknown",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.67,
      "evidence_conflict": true,
      "reason": "In the local render and the highlighted local_context view, the subject bench (red/orange) appears tipped onto its side rather than upright, so the normal seating edge is not clearly identifiable. The overview renders also show the same sideways orientation. Because this visually conflicts with the provided asset fact that the bench is currently usable as a sittable object, I cannot reliably judge whether a person can walk up to the seat edge and sit from the front or an open side in the current scene state without guessing about the intended usable face or approach zone now that it is overturned/sideways-positioned.",
      "blocking_objects": [],
      "confidence": 0.9
    },
    {
      "check_id": "interaction_clearance__bedroom_bedroom_bench_0__to__bedroom_shelf_0",
      "metric": "interaction_clearance",
      "label": "unknown",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.67,
      "evidence_conflict": true,
      "reason": "In the local render and the highlighted local_context render, the subject bench appears tipped onto its side rather than upright, and the overview renders show the same overturned orientation. That directly conflicts with the provided asset fact that the bench's usable sittable face is the top, so I cannot reliably judge the normal sit/stand clearance for a usable sitting side in its current state from this evidence alone.",
      "blocking_objects": [],
      "confidence": 0.95
    },
    {
      "check_id": "spatial_accessibility__bedroom_jewelry_catchall_dish_0__to__bedroom_nightstand_1__bedroom_nightstand_0",
      "metric": "spatial_accessibility",
      "label": "fail",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.55,
      "evidence_conflict": false,
      "reason": "In the local operating zone and local operating zone context renders, the subject sits very low against the wall with the purple bed mass occupying the immediate front approach area, leaving no normal standing position directly in front of its usable side. In the local plan context render, the dish is also tucked beneath/just in front of bedroom_nightstand_1 and crowded by the nearby carafe and tumbler, confirming that the front reach zone is pinched rather than open. The overview renders support that this corner is constrained by the bed and nightstand cluster, so opening the dish would not be realistically accessible from a normal approach path now.",
      "blocking_objects": [
        "bedroom_bed_0",
        "bedroom_nightstand_1",
        "bedroom_water_carafe_0",
        "bedroom_clear_glass_tumbler_0"
      ],
      "confidence": 0.82
    },
    {
      "check_id": "interaction_clearance__bedroom_jewelry_catchall_dish_0__to__bedroom_nightstand_1__bedroom_nightstand_0",
      "metric": "interaction_clearance",
      "label": "unknown",
      "asset_fact_used": true,
      "asset_fact_confidence": 0.55,
      "evidence_conflict": true,
      "reason": "In the local operating zone render and the highlighted local operating zone context render, the red-marked subject appears as a small oval object positioned very low near the wall and below/adjacent to the green-highlighted nightstand, not as a clearly identifiable butter-dish-like openable object with a readable front operating side. The overview renders show the same subject near the floor/wall area rather than clearly on a nightstand surface. Because the visible geometry conflicts with the provided asset fact that this subject should be judged as an openable butter dish with a usable front side, the operating side cannot be identified reliably, so interaction clearance cannot be judged from the evidence without guessing.",
      "blocking_objects": [],
      "confidence": 0.86
    }
  ],
  "object_results": [
    {
      "subject_id": "bedroom_bed_0",
      "checks": [
        {
          "check_id": "spatial_accessibility__bedroom_bed_0__to__bedroom_rug_0__bedroom_nightstand_0",
          "metric": "spatial_accessibility",
          "label": "pass",
          "confidence": 0.72,
          "reason": "In the local render, the bed’s left/front-left seating edge remains reachable from open floor space, with the nightstand only occupying a normal bedside position rather than closing that approach. In the overview renders, the wardrobe/cabinet on the right and the bench near the foot constrain other sides, but they do not eliminate the clearly usable approach corridor to the exposed left side of the bed and the seat edge itself. This leaves one practical side approach for walking up and sitting on the bed now.",
          "blocking_objects": [],
          "score": 1.0,
          "known": true
        },
        {
          "check_id": "interaction_clearance__bedroom_bed_0__to__bedroom_rug_0__bedroom_nightstand_0",
          "metric": "interaction_clearance",
          "label": "pass",
          "confidence": 0.67,
          "reason": "In the local render and the highlighted local_context render, the bed’s long side next to the rug shows an open sit/stand zone without a direct object intruding into the bedside edge. The nearby nightstand is adjacent at one side, but it does not close off the usable sitting edge, and the bench at the foot stays at the bed end rather than blocking the bedside motion zone. The overview renders also support that at least one bedside remains practically usable for a normal sit/stand motion, so the bed’s sittable interaction clearance remains functional now.",
          "blocking_objects": [],
          "score": 1.0,
          "known": true
        }
      ],
      "metric_summary": {
        "interaction_clearance": {
          "pass": 1,
          "degraded": 0,
          "fail": 0,
          "unknown": 0,
          "total_checks": 1,
          "effective_checks": 1,
          "coverage": 1.0,
          "effective_pass_rate": 1.0,
          "score": 1.0
        },
        "spatial_accessibility": {
          "pass": 1,
          "degraded": 0,
          "fail": 0,
          "unknown": 0,
          "total_checks": 1,
          "effective_checks": 1,
          "coverage": 1.0,
          "effective_pass_rate": 1.0,
          "score": 1.0
        }
      }
    },
    {
      "subject_id": "bedroom_bedroom_bench_0",
      "checks": [
        {
          "check_id": "spatial_accessibility__bedroom_bedroom_bench_0__to__bedroom_shelf_0",
          "metric": "spatial_accessibility",
          "label": "unknown",
          "confidence": 0.9,
          "reason": "In the local render and the highlighted local_context view, the subject bench (red/orange) appears tipped onto its side rather than upright, so the normal seating edge is not clearly identifiable. The overview renders also show the same sideways orientation. Because this visually conflicts with the provided asset fact that the bench is currently usable as a sittable object, I cannot reliably judge whether a person can walk up to the seat edge and sit from the front or an open side in the current scene state without guessing about the intended usable face or approach zone now that it is overturned/sideways-positioned.",
          "blocking_objects": [],
          "score": null,
          "known": false
        },
        {
          "check_id": "interaction_clearance__bedroom_bedroom_bench_0__to__bedroom_shelf_0",
          "metric": "interaction_clearance",
          "label": "unknown",
          "confidence": 0.95,
          "reason": "In the local render and the highlighted local_context render, the subject bench appears tipped onto its side rather than upright, and the overview renders show the same overturned orientation. That directly conflicts with the provided asset fact that the bench's usable sittable face is the top, so I cannot reliably judge the normal sit/stand clearance for a usable sitting side in its current state from this evidence alone.",
          "blocking_objects": [],
          "score": null,
          "known": false
        }
      ],
      "metric_summary": {
        "interaction_clearance": {
          "pass": 0,
          "degraded": 0,
          "fail": 0,
          "unknown": 1,
          "total_checks": 1,
          "effective_checks": 0,
          "coverage": 0.0,
          "effective_pass_rate": null,
          "score": null
        },
        "spatial_accessibility": {
          "pass": 0,
          "degraded": 0,
          "fail": 0,
          "unknown": 1,
          "total_checks": 1,
          "effective_checks": 0,
          "coverage": 0.0,
          "effective_pass_rate": null,
          "score": null
        }
      }
    },
    {
      "subject_id": "bedroom_jewelry_catchall_dish_0",
      "checks": [
        {
          "check_id": "spatial_accessibility__bedroom_jewelry_catchall_dish_0__to__bedroom_nightstand_1__bedroom_nightstand_0",
          "metric": "spatial_accessibility",
          "label": "fail",
          "confidence": 0.82,
          "reason": "In the local operating zone and local operating zone context renders, the subject sits very low against the wall with the purple bed mass occupying the immediate front approach area, leaving no normal standing position directly in front of its usable side. In the local plan context render, the dish is also tucked beneath/just in front of bedroom_nightstand_1 and crowded by the nearby carafe and tumbler, confirming that the front reach zone is pinched rather than open. The overview renders support that this corner is constrained by the bed and nightstand cluster, so opening the dish would not be realistically accessible from a normal approach path now.",
          "blocking_objects": [
            "bedroom_bed_0",
            "bedroom_nightstand_1",
            "bedroom_water_carafe_0",
            "bedroom_clear_glass_tumbler_0"
          ],
          "score": 0.0,
          "known": true
        },
        {
          "check_id": "interaction_clearance__bedroom_jewelry_catchall_dish_0__to__bedroom_nightstand_1__bedroom_nightstand_0",
          "metric": "interaction_clearance",
          "label": "unknown",
          "confidence": 0.86,
          "reason": "In the local operating zone render and the highlighted local operating zone context render, the red-marked subject appears as a small oval object positioned very low near the wall and below/adjacent to the green-highlighted nightstand, not as a clearly identifiable butter-dish-like openable object with a readable front operating side. The overview renders show the same subject near the floor/wall area rather than clearly on a nightstand surface. Because the visible geometry conflicts with the provided asset fact that this subject should be judged as an openable butter dish with a usable front side, the operating side cannot be identified reliably, so interaction clearance cannot be judged from the evidence without guessing.",
          "blocking_objects": [],
          "score": null,
          "known": false
        }
      ],
      "metric_summary": {
        "interaction_clearance": {
          "pass": 0,
          "degraded": 0,
          "fail": 0,
          "unknown": 1,
          "total_checks": 1,
          "effective_checks": 0,
          "coverage": 0.0,
          "effective_pass_rate": null,
          "score": null
        },
        "spatial_accessibility": {
          "pass": 0,
          "degraded": 0,
          "fail": 1,
          "unknown": 0,
          "total_checks": 1,
          "effective_checks": 1,
          "coverage": 1.0,
          "effective_pass_rate": 0.0,
          "score": 0.0
        }
      }
    },
    {
      "subject_id": "bedroom_nightstand_0",
      "checks": [
        {
          "check_id": "spatial_accessibility__bedroom_nightstand_0",
          "metric": "spatial_accessibility",
          "label": "pass",
          "confidence": 0.82,
          "reason": "In the local_context render, the highlighted nightstand (red) has open floor space on its room-facing side, with the bed beside it but not closing off the approach. The overview renders also show the nightstand reachable from the adjacent open floor area, so a person can approach and reach the usable top surface. No direct blocking object is visible in the local evidence around the required approach zone.",
          "blocking_objects": [],
          "score": 1.0,
          "known": true
        },
        {
          "check_id": "affordance_exposure__bedroom_nightstand_0",
          "metric": "affordance_exposure",
          "label": "unknown",
          "confidence": 0.73,
          "reason": "In the local_context render, the subject nightstand is highlighted in red as a small box-like object near the wall, but its usable top surface is not clearly presented from above. The clean local render is dominated by another large purple object in the foreground, so it is unclear whether the nightstand's actual top surface is the visible surface or whether the subject is partially out of view. The overview renders show the room layout, but they also do not cleanly expose the highlighted nightstand's top surface enough to judge placement/reach visibility with confidence. Because the decisive top surface is not clearly identifiable across the local views, the affordance exposure is uncertain rather than clearly blocked or visible fully enough to pass decisively.",
          "blocking_objects": [],
          "score": null,
          "known": false
        }
      ],
      "metric_summary": {
        "affordance_exposure": {
          "pass": 0,
          "degraded": 0,
          "fail": 0,
          "unknown": 1,
          "total_checks": 1,
          "effective_checks": 0,
          "coverage": 0.0,
          "effective_pass_rate": null,
          "score": null
        },
        "spatial_accessibility": {
          "pass": 1,
          "degraded": 0,
          "fail": 0,
          "unknown": 0,
          "total_checks": 1,
          "effective_checks": 1,
          "coverage": 1.0,
          "effective_pass_rate": 1.0,
          "score": 1.0
        }
      }
    },
    {
      "subject_id": "bedroom_nightstand_1",
      "checks": [
        {
          "check_id": "spatial_accessibility__bedroom_nightstand_1",
          "metric": "spatial_accessibility",
          "label": "pass",
          "confidence": 0.85,
          "reason": "In the local_context render, the red-highlighted nightstand sits beside the bed with its room-facing side open, and no object is visibly occupying the immediate standing/reach area in front of it. The overview renders also show the nightstand at the bedside with accessible open floor on the outward side, so a person can approach that side and reach the usable top surface now. Normal bed adjacency does not block this access here.",
          "blocking_objects": [],
          "score": 1.0,
          "known": true
        },
        {
          "check_id": "affordance_exposure__bedroom_nightstand_1",
          "metric": "affordance_exposure",
          "label": "pass",
          "confidence": 0.61,
          "reason": "In the local render, the nightstand's top surface is directly visible in the foreground, with a broad horizontal usable area exposed enough to judge object placement or reach. The local_context and overview renders also show the nightstand area from surrounding angles, and no solid object is visibly covering the top functional region. Because the supportable top is visibly exposed rather than hidden, this affordance exposure check passes.",
          "blocking_objects": [],
          "score": 1.0,
          "known": true
        }
      ],
      "metric_summary": {
        "affordance_exposure": {
          "pass": 1,
          "degraded": 0,
          "fail": 0,
          "unknown": 0,
          "total_checks": 1,
          "effective_checks": 1,
          "coverage": 1.0,
          "effective_pass_rate": 1.0,
          "score": 1.0
        },
        "spatial_accessibility": {
          "pass": 1,
          "degraded": 0,
          "fail": 0,
          "unknown": 0,
          "total_checks": 1,
          "effective_checks": 1,
          "coverage": 1.0,
          "effective_pass_rate": 1.0,
          "score": 1.0
        }
      }
    },
    {
      "subject_id": "bedroom_wardrobe_0",
      "checks": [
        {
          "check_id": "spatial_accessibility__bedroom_wardrobe_0",
          "metric": "spatial_accessibility",
          "label": "pass",
          "confidence": 0.78,
          "reason": "In the local_plan_context render, the red-highlighted wardrobe has open floor directly in front of its operating side, with the bed only offset near the lower-right edge rather than spanning the full front approach. In the local_operating_zone_context and local_depth_probe views, no object is shown occupying the standing/opening zone in front of the wardrobe, so at least one practical front-facing or slightly offset approach position remains usable now. The overview renders are consistent with this and do not show a clearer front-path blockage at the wardrobe corner of the room.",
          "blocking_objects": [],
          "score": 1.0,
          "known": true
        },
        {
          "check_id": "interaction_clearance__bedroom_wardrobe_0",
          "metric": "interaction_clearance",
          "label": "unknown",
          "confidence": 0.26,
          "reason": "The evidence is too ambiguous to judge the wardrobe’s immediate opening/standing clearance. In the local operating-zone and local operating-zone-context renders, the highlighted object appears as a low horizontal cabinet-like form beside the bed, while in the local plan-context render the highlighted subject appears as a vertical wall-side rectangle; these views do not clearly agree on the subject’s shape or operating face. Because of that conflict, I cannot reliably identify the wardrobe’s true front/door side or confirm the exact standing zone directly in front of it from the local renders. The overview renders also show nearby furniture, but they do not resolve which face is the usable opening side well enough to judge clearance without guessing. Under the asset-fact conflict and unclear local evidence, the correct result is unknown rather than inferring blockage or clear access from perspective alone.",
          "blocking_objects": [],
          "score": null,
          "known": false
        }
      ],
      "metric_summary": {
        "interaction_clearance": {
          "pass": 0,
          "degraded": 0,
          "fail": 0,
          "unknown": 1,
          "total_checks": 1,
          "effective_checks": 0,
          "coverage": 0.0,
          "effective_pass_rate": null,
          "score": null
        },
        "spatial_accessibility": {
          "pass": 1,
          "degraded": 0,
          "fail": 0,
          "unknown": 0,
          "total_checks": 1,
          "effective_checks": 1,
          "coverage": 1.0,
          "effective_pass_rate": 1.0,
          "score": 1.0
        }
      }
    }
  ],
  "metric_summary": {
    "affordance_exposure": {
      "pass": 1,
      "degraded": 0,
      "fail": 0,
      "unknown": 1,
      "total_checks": 2,
      "effective_checks": 1,
      "coverage": 0.5,
      "effective_pass_rate": 1.0,
      "score": 1.0
    },
    "interaction_clearance": {
      "pass": 1,
      "degraded": 0,
      "fail": 0,
      "unknown": 3,
      "total_checks": 4,
      "effective_checks": 1,
      "coverage": 0.25,
      "effective_pass_rate": 1.0,
      "score": 1.0
    },
    "spatial_accessibility": {
      "pass": 4,
      "degraded": 0,
      "fail": 1,
      "unknown": 1,
      "total_checks": 6,
      "effective_checks": 5,
      "coverage": 0.8333333333333334,
      "effective_pass_rate": 0.8,
      "score": 0.8
    }
  },
  "scene_summary": {
    "pass": 6,
    "degraded": 0,
    "fail": 1,
    "unknown": 5,
    "total_checks": 12,
    "effective_checks": 7,
    "coverage": 0.5833333333333334,
    "effective_pass_rate": 0.8571428571428571,
    "score": 0.8571428571428571
  }
}